How to use
Mission Editor
You'll have to follow these steps:
- Load MOOSE Script at your START MISSION trigger. Version supported >= 2.7.18.
- Load deust.lua at your ONCE trigger after MOOSE Script. Version supported >= 0.1.0
- Create Chinook group with specific name
- Create Statics units with specifics names
- Start your mission and use it with marks on the map
Create Chinook group with specific name
Property | Value |
---|---|
Group name | FatcowGroup1-1 |
Late Activation | Enable |
Waypoint 0 Type | Starts at ground with engine on |
Remarks | No waypoints. |
Create Statics units with specifics names
Locate this statics outside players view. Any map position where you known players don't fly by.
Static | Name |
---|---|
Invisible FARP | templateFOB |
FARP Fuel Depot | templateFOBFuel |
FARP Ammo Depot | templateFOBAmmo |
FARP Tent | templateFOBTent |
M4 Soldier | templateFOBSoldier |
tip
On future releases this won't be needed. We'll be able to create units from zero. Be patience ;).
Start your mission and use it with marks on the map
Marks supported:
- lz
- rtb
- orbit
See State Machine Model.
Mission Running
State Machine Model
tip
How to interpret diagram?
- Text inside box gives a state.
- Text in the middle of the arrow gives transition. It is related to mark on F10 map.
- Rhombus explains a posible decision based on new mark or letting Fat Cow go on its current corder based on previous mark.
- Filled circle gives a initial status.
- Filled circle with another outside circle gives a final status.
Available commands based on mark on F10 map:
- lz - send Fat Cow order to land at point on the map
- orbit - send Fat Cow order to orbit at point on the map
- rtb - send Fat Cow order to RTB