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How to use

Mission Editor

You'll have to follow these steps:

  1. Load MOOSE Script at your START MISSION trigger. Version supported >= 2.7.18.
  2. Load deust.lua at your ONCE trigger after MOOSE Script. Version supported >= 0.1.0
  3. Create Chinook group with specific name
  4. Create Statics units with specifics names
  5. Start your mission and use it with marks on the map

Create Chinook group with specific name

PropertyValue
Group nameFatcowGroup1-1
Late ActivationEnable
Waypoint 0 TypeStarts at ground with engine on
RemarksNo waypoints.

fat cow group

Create Statics units with specifics names

Locate this statics outside players view. Any map position where you known players don't fly by.

StaticName
Invisible FARPtemplateFOB
FARP Fuel DepottemplateFOBFuel
FARP Ammo DepottemplateFOBAmmo
FARP TenttemplateFOBTent
M4 SoldiertemplateFOBSoldier

fat cow group

tip

On future releases this won't be needed. We'll be able to create units from zero. Be patience ;).

Start your mission and use it with marks on the map

Marks supported:

  • lz
  • rtb
  • orbit

See State Machine Model.

Mission Running

State Machine Model

tip

How to interpret diagram?

  • Text inside box gives a state.
  • Text in the middle of the arrow gives transition. It is related to mark on F10 map.
  • Rhombus explains a posible decision based on new mark or letting Fat Cow go on its current corder based on previous mark.
  • Filled circle gives a initial status.
  • Filled circle with another outside circle gives a final status.

Available commands based on mark on F10 map:

  • lz - send Fat Cow order to land at point on the map
  • orbit - send Fat Cow order to orbit at point on the map
  • rtb - send Fat Cow order to RTB