How to use
Mission Editor
You'll have to follow these steps:
- Load MOOSE Script at your START MISSION trigger. Version supported >= 2.7.18.
- Load deust.lua at your ONCE trigger after MOOSE Script. Version supported >= 0.1.0
- Create Chinook group with specific name
- Create Statics units with specifics names
- Start your mission and use it with marks on the map
Create Chinook group with specific name
| Property | Value |
|---|---|
| Group name | FatcowGroup1-1 |
| Late Activation | Enable |
| Waypoint 0 Type | Starts at ground with engine on |
| Remarks | No waypoints. |

Create Statics units with specifics names
Locate this statics outside players view. Any map position where you known players don't fly by.
| Static | Name |
|---|---|
| Invisible FARP | templateFOB |
| FARP Fuel Depot | templateFOBFuel |
| FARP Ammo Depot | templateFOBAmmo |
| FARP Tent | templateFOBTent |
| M4 Soldier | templateFOBSoldier |

tip
On future releases this won't be needed. We'll be able to create units from zero. Be patience ;).
Start your mission and use it with marks on the map
Marks supported:
- lz
- rtb
- orbit
See State Machine Model.
Mission Running
State Machine Model
tip
How to interpret diagram?
- Text inside box gives a state.
- Text in the middle of the arrow gives transition. It is related to mark on F10 map.
- Rhombus explains a posible decision based on new mark or letting Fat Cow go on its current corder based on previous mark.
- Filled circle gives a initial status.
- Filled circle with another outside circle gives a final status.
Available commands based on mark on F10 map:
- lz - send Fat Cow order to land at point on the map
- orbit - send Fat Cow order to orbit at point on the map
- rtb - send Fat Cow order to RTB